struct CCL::ICustomMaterial3D

Overview

3D custom material interface. More…

#include <imodel3d.h>

struct ICustomMaterial3D: public CCL::IMaterial3D
{
    // methods

    virtual void CCL_API setShaderParameterProvider (IShaderParameterProvider3D* provider) = 0;
    virtual void CCL_API setPixelShader (IGraphicsShader3D* shader) = 0;
    virtual void CCL_API setMaterialHint (GraphicsContentHint hint) = 0;
};

Inherited Members

public:
    // methods

    virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0;
    virtual unsigned int CCL_API retain () = 0;
    virtual unsigned int CCL_API release () = 0;
    virtual void CCL_API getShaderParameters (IShaderValue3D& parameters) const = 0;
    virtual GraphicsContentHint CCL_API getMaterialHint () const = 0;
    virtual IGraphicsShader3D*CCL_API getPixelShader () const = 0;
    virtual void CCL_API setDepthBias (float bias) = 0;
    virtual float CCL_API getDepthBias () const = 0;
    virtual void CCL_API setLightMask (uint32 mask) = 0;
    virtual uint32 CCL_API getLightMask () const = 0;

Detailed Documentation

3D custom material interface.

Methods

virtual void CCL_API setShaderParameterProvider (IShaderParameterProvider3D* provider) = 0

Set parameter provider (shared).

virtual void CCL_API setPixelShader (IGraphicsShader3D* shader) = 0

Set pixel shader (shared).

virtual void CCL_API setMaterialHint (GraphicsContentHint hint) = 0

Set material hint.