struct CCL::IModelNode3D
Overview
3D model node interface. More…
#include <iscene3d.h> struct IModelNode3D: public CCL::ISceneNode3D { // methods virtual IUnknown*CCL_API getModelData () const = 0; virtual tresult CCL_API setModelData (IUnknown* data) = 0; };
Inherited Members
public: // enums enum NodeFlags; enum NodeType; // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; virtual NodeType CCL_API getNodeType () const = 0; virtual UIDRef CCL_API getNodeClassID () const = 0; virtual int CCL_API getNodeFlags () const = 0; virtual StringID CCL_API getNodeName () const = 0; virtual void CCL_API setNodeName (StringID name) = 0; virtual void CCL_API setNodeData (VariantRef data) = 0; virtual VariantRef CCL_API getNodeData () const = 0; virtual PointF3DRef CCL_API getPosition () const = 0; virtual tresult CCL_API setPosition (PointF3DRef p) = 0; virtual tresult CCL_API setPositionX (float x) = 0; virtual tresult CCL_API setPositionY (float y) = 0; virtual tresult CCL_API setPositionZ (float z) = 0; virtual float CCL_API getYawAngle () const = 0; virtual tresult CCL_API setYawAngle (float angle) = 0; virtual float CCL_API getPitchAngle () const = 0; virtual tresult CCL_API setPitchAngle (float angle) = 0; virtual float CCL_API getRollAngle () const = 0; virtual tresult CCL_API setRollAngle (float angle) = 0; virtual float CCL_API getScaleX () const = 0; virtual tresult CCL_API setScaleX (float factor) = 0; virtual float CCL_API getScaleY () const = 0; virtual tresult CCL_API setScaleY (float factor) = 0; virtual float CCL_API getScaleZ () const = 0; virtual tresult CCL_API setScaleZ (float factor) = 0; virtual Transform3DRef CCL_API getWorldTransform () const = 0; virtual Transform3DRef CCL_API getInverseWorldTransform () const = 0; virtual void CCL_API setWorldTransform (Transform3DRef transform) = 0; virtual IScene3D*CCL_API getRootNode () = 0; virtual ISceneNode3D*CCL_API getParentNode () = 0; virtual ISceneChildren3D*CCL_API getChildren () = 0; virtual ISceneConstraints3D*CCL_API getConstraints () = 0; virtual tresult CCL_API addAnimation ( StringID propertyId, const IAnimation* animation ) = 0; virtual tresult CCL_API removeAnimation (StringID propertyId) = 0; virtual tresult CCL_API enableHitTesting (tbool state) = 0; virtual tbool CCL_API isHitTestingEnabled () const = 0; virtual ISceneNode3D*CCL_API findIntersectingNode ( Ray3DRef ray, float tolerance = 0.f, int flags = 0 ) const = 0; DECLARE_STRINGID_MEMBER (kName);
Detailed Documentation
3D model node interface.
Methods
virtual IUnknown*CCL_API getModelData () const = 0
Get model data.
virtual tresult CCL_API setModelData (IUnknown* data) = 0
Set model data.