struct CCL::IPointLight3D
Overview
3D point light interface. More…
#include <iscene3d.h> struct IPointLight3D: public CCL::ILightSource3D { // fields static constexpr float kDefaultRadius = 100.f; static constexpr float kDefaultMinimum = 0.01f; static constexpr float kDefaultLinearFactor = 0.1f; static constexpr float kDefaultConstantTerm = 1.f; // methods virtual tresult CCL_API setAttenuationRadius (float radius = kDefaultRadius) = 0; virtual float CCL_API getAttenuationRadius () const = 0; virtual tresult CCL_API setAttenuationMinimum (float minimum = kDefaultMinimum) = 0; virtual float CCL_API getAttenuationMinimum () const = 0; virtual tresult CCL_API setAttenuationLinearFactor (float linearFactor = kDefaultLinearFactor) = 0; virtual float CCL_API getAttenuationLinearFactor () const = 0; virtual tresult CCL_API setAttenuationConstantTerm (float constantTerm = kDefaultConstantTerm) = 0; virtual float CCL_API getAttenuationConstantTerm () const = 0; DECLARE_STRINGID_MEMBER (kAttenuationRadius); };
Inherited Members
public: // enums enum NodeFlags; enum NodeType; // methods virtual tresult CCL_API queryInterface (UIDRef iid, void** ptr) = 0; virtual unsigned int CCL_API retain () = 0; virtual unsigned int CCL_API release () = 0; virtual NodeType CCL_API getNodeType () const = 0; virtual UIDRef CCL_API getNodeClassID () const = 0; virtual int CCL_API getNodeFlags () const = 0; virtual StringID CCL_API getNodeName () const = 0; virtual void CCL_API setNodeName (StringID name) = 0; virtual void CCL_API setNodeData (VariantRef data) = 0; virtual VariantRef CCL_API getNodeData () const = 0; virtual PointF3DRef CCL_API getPosition () const = 0; virtual tresult CCL_API setPosition (PointF3DRef p) = 0; virtual tresult CCL_API setPositionX (float x) = 0; virtual tresult CCL_API setPositionY (float y) = 0; virtual tresult CCL_API setPositionZ (float z) = 0; virtual float CCL_API getYawAngle () const = 0; virtual tresult CCL_API setYawAngle (float angle) = 0; virtual float CCL_API getPitchAngle () const = 0; virtual tresult CCL_API setPitchAngle (float angle) = 0; virtual float CCL_API getRollAngle () const = 0; virtual tresult CCL_API setRollAngle (float angle) = 0; virtual float CCL_API getScaleX () const = 0; virtual tresult CCL_API setScaleX (float factor) = 0; virtual float CCL_API getScaleY () const = 0; virtual tresult CCL_API setScaleY (float factor) = 0; virtual float CCL_API getScaleZ () const = 0; virtual tresult CCL_API setScaleZ (float factor) = 0; virtual Transform3DRef CCL_API getWorldTransform () const = 0; virtual Transform3DRef CCL_API getInverseWorldTransform () const = 0; virtual void CCL_API setWorldTransform (Transform3DRef transform) = 0; virtual IScene3D*CCL_API getRootNode () = 0; virtual ISceneNode3D*CCL_API getParentNode () = 0; virtual ISceneChildren3D*CCL_API getChildren () = 0; virtual ISceneConstraints3D*CCL_API getConstraints () = 0; virtual tresult CCL_API addAnimation ( StringID propertyId, const IAnimation* animation ) = 0; virtual tresult CCL_API removeAnimation (StringID propertyId) = 0; virtual tresult CCL_API enableHitTesting (tbool state) = 0; virtual tbool CCL_API isHitTestingEnabled () const = 0; virtual ISceneNode3D*CCL_API findIntersectingNode ( Ray3DRef ray, float tolerance = 0.f, int flags = 0 ) const = 0; DECLARE_STRINGID_MEMBER (kName); virtual ColorRef CCL_API getLightColor () const = 0; virtual tresult CCL_API setLightColor (ColorRef color) = 0; virtual uint32 CCL_API getLightMask () const = 0; DECLARE_STRINGID_MEMBER (kLightColor);
Detailed Documentation
3D point light interface.
Methods
virtual tresult CCL_API setAttenuationRadius (float radius = kDefaultRadius) = 0
Set light attenuation radius.
virtual float CCL_API getAttenuationRadius () const = 0
Get light attenuation radius.
virtual tresult CCL_API setAttenuationMinimum (float minimum = kDefaultMinimum) = 0
Set light intensity at attenuation radius.
virtual float CCL_API getAttenuationMinimum () const = 0
Get light intensity at attenuation radius.
virtual tresult CCL_API setAttenuationLinearFactor (float linearFactor = kDefaultLinearFactor) = 0
Set attenuation linear factor.
virtual float CCL_API getAttenuationLinearFactor () const = 0
Get attenuation linear factor.
virtual tresult CCL_API setAttenuationConstantTerm (float constantTerm = kDefaultConstantTerm) = 0
Set attenuation constant term.
virtual float CCL_API getAttenuationConstantTerm () const = 0
Get attenuation constant term.
DECLARE_STRINGID_MEMBER (kAttenuationRadius)
< float
< float < float